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Old Jul 15, 2005, 11:32 AM // 11:32   #1
Frost Gate Guardian
 
Join Date: May 2005
Location: New Mexico
Guild: Mas Chingon [VATO]
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Smile W/Mo build, could use some feedback :)

W/Mo20 - Drakken Zor

This is my 2nd ascended character. Infused, done both 15att quests..

Healing Prayers: 10
Strength: 12 (10 + 1 + 1)
Axe Mastery: 14 (11 + 3)

Axe Twist
Executioner's Strike
Dismember
Cleave {E}
Berserker's Stance/Sprint
Healing Breeze
Mending
Restore Life/Purge Conditions

Full Platemail Armor, except gloves which are Knights.

He seems to be pretty damn effective in PvE, but in PvP I get my ass handed to me every time. Also, I'm thinking about changing to an axe mastery helm, but they look so damn ridiculous with platemail.

Comments, feedback, etc, are not only welcome but encouraged. Strongly.
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Old Jul 15, 2005, 11:38 AM // 11:38   #2
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Mending warrior. Sigh. We dont have enough of those. I guess the only thing I can say about your current build is to never ever cast mending or breeze on yourself. Cast on your teammates, cus no one attacks you anyways. If they do, they are stupid, and your monk can heal you easily. If he cant, he is stupid and your team doesnt deserve to win. btw, Res Sig > Restore Life for PvP.

Also, Id say there are a bit too many high adren attacks in there. Especially with cleave sucking up all your adrenaline. Take 1 or 2 out for mana requiring moves like swift chop or protectors strike.
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Old Jul 15, 2005, 11:39 AM // 11:39   #3
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I would use Berserker's Stance for sure, Sprint is much less helpful is your opinion. I would also bring Purge Conditions for the Team Arenas or any other PvP area where you know someone else will be able to resurrect, but in the Competition Arenas, just switch between. Purge Conditions is really helpful, although the recharge time is something I dislike, in which case I usually use Mend Condition.
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Old Jul 15, 2005, 11:42 AM // 11:42   #4
Frost Gate Guardian
 
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Well I was talking about making him even more effective for PvE. I don't play PvP much anyways. In solo PvE I use mending, and more adrenaline based skills due to the slower energy recharge.

PvP I'd probably have to redo the whole character altogether... hmm..
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Old Jul 15, 2005, 11:43 AM // 11:43   #5
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Quote:
Originally Posted by Neo-LD
Also, Id say there are a bit too many high adren attacks in there. Especially with cleave sucking up all your adrenaline. Take 1 or 2 out for mana requiring moves like swift chop or protectors strike.
Good point. I didn't notice at first, but now that I look at it....Way too much adrenaline there. Berkserker Stance will help a bit, but you will be relying too much on normal attacking if you keep that. I would take out Breeze and maybe Mending if you wanted to, and replace those with something along the lines of Cyclone Axe and Swift Chop. Swift Chop can actually be really helpful.
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Old Jul 15, 2005, 11:45 AM // 11:45   #6
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Quote:
Originally Posted by suzumebachi
Well I was talking about making him even more effective for PvE. I don't play PvP much anyways. In solo PvE I use mending, and more adrenaline based skills due to the slower energy recharge.

PvP I'd probably have to redo the whole character altogether... hmm..
You still would be waiting too long to be using your skills, and would be healing yourself more. I would focus on getting some good runes (Major or Superior Vigor, some kind of Absorption), and maybe, just maybe switching to secondary Necromancer for Blood Renewal or Demonic Flesh, and also for the Vampiric skills (I've seen some W/Ns in PvE and PvP, and they owned).
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Old Jul 15, 2005, 11:56 AM // 11:56   #7
Frost Gate Guardian
 
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Well, before I started using cleave, I was using defy pain. It comes in handy for tanking, but it really only goes so far.. But of course it would never hurt to learn a new secondary either

hmm...
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Old Jul 15, 2005, 01:12 PM // 13:12   #8
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Personally, Axes suck. I like a sword because of the strength skills added 1% penetration for each point in strength for swords. MENDING Is one of the best skills for s W/Mo in pvp combat, expecially against 60-80 damage enravating charges and chain lightning. Also, just because something looks different, doesnt mean you shouldnt use it. PvP is about skill, not how good your armor looks . I use a strategy with the str pen%, to take out enemy casters, and solo enemy warriors. When Im getting ganged, I sprint away. ALWAYS a dumbass warrior will follow, then I can easily take him out with...

Seeking Blade
Sever Artery
Endure Pain
Sprint
Berserker Stance
Gladiators' Defense {E}
Healing Breeze
Mending

16 Swordsmanship (12+1+3)
10 Strength (9+1)
10 Healing Prayers (10)
02 Tactics (1+1)

476 Hp
Superior Absorb
Superior Vigor

I usually sever everybody with my {barbed} sword, which makes them bleed for about 30-40 seconds with full swordsmanship. Then, I sprint away, and use Glads Defense, and with 10 Strength, it deals 29 damage to anybody that misses an attack on me. (75% miss) I almost never die in pvp, much less pve, so keep my build in mind.
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Old Jul 15, 2005, 02:06 PM // 14:06   #9
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gladiator's defense is linked to tactics, and at lvl 2 it won't do 29 damage.

Last edited by Scaphism; Jul 17, 2005 at 06:02 PM // 18:02.. Reason: Don't quote an entire post to add one line of commentary
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Old Jul 15, 2005, 03:57 PM // 15:57   #10
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You might want to be careful going toe to toe vs. W/N.

Though you have Gladiator's Defense, each weapon has an unblockable skill that punishes HEAVILY for using defensive stances. At 2 tactics, yes, Gladiator's Defense has no duration, and deals pathetic damage.

If this W/N goes conditions route, his axe can pretty much render all of your sword skills useless. Mending and Healing Breeze will keep you alive till a Disrupting Chop hits you.

Please don't pound on axes. I don't diss swords. And eating your own 40s. bleed from a Plague Toucher without a condition defense must feel great eh?
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Old Jul 15, 2005, 07:54 PM // 19:54   #11
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Quote:
Originally Posted by Realguyswearpurple
Personally, Axes suck. I like a sword because of the strength skills added 1% penetration for each point in strength for swords. MENDING Is one of the best skills for s W/Mo in pvp combat, expecially against 60-80 damage enravating charges and chain lightning. Also, just because something looks different, doesnt mean you shouldnt use it. PvP is about skill, not how good your armor looks . I use a strategy with the str pen%, to take out enemy casters, and solo enemy warriors. When Im getting ganged, I sprint away. ALWAYS a dumbass warrior will follow, then I can easily take him out with...

Seeking Blade
Sever Artery
Endure Pain
Sprint
Berserker Stance
Gladiators' Defense {E}
Healing Breeze
Mending

16 Swordsmanship (12+1+3)
10 Strength (9+1)
10 Healing Prayers (10)
02 Tactics (1+1)

476 Hp
Superior Absorb
Superior Vigor

I usually sever everybody with my {barbed} sword, which makes them bleed for about 30-40 seconds with full swordsmanship. Then, I sprint away, and use Glads Defense, and with 10 Strength, it deals 29 damage to anybody that misses an attack on me. (75% miss) I almost never die in pvp, much less pve, so keep my build in mind.

Strength affects Swords, Axes, and Hammer skills. Endure pain? Gladiators Defense? How do you 'take out enemy casters'? Tank them to death? Ever heard of condition removal? That 30-40 second bleed you prize so much will get removed before it does any real damage. Like Yukito said, a plague touching W/N will make you hate your bleed.

One of the best ways to make a warrior for pvp is to make him self-reliable. Meaning, using(in your case) mend ailment and remove hex to make sure you can keep pounding/slashing away without having to worry about getting the monks to waste mana on you when you can get rid of those conditions by yourself.

Sorry, I don't see how your build is able to take down the squishies, you have 2 skills that do damage...and the rest? For tanking? If theres always that dumb warrior that follows you, and you waste your time in a warr vs. warr duel to the death, then your not doing your job of taking out casters.

To the OP:
Try taking out Axe Twist for Axe Rake
Mending for Penetrating blow
Healing Breeze for Disrupting Chop.

What I've been doing lately though...is a W/R build using Tiger's Fury...which is oh so nice. Just something to consider lol
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Old Jul 17, 2005, 04:03 PM // 16:03   #12
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w/mo is just useless nuff said -.- most are concered about saving themselves rather than doing I dunno DAMAGE lol :/. Granted the smite build is pretty strong . glads defence is ass pvp funny how a elite stance is owned by a non elite 10 energy curse called rigor mortis

Last edited by The Red Knight; Jul 17, 2005 at 04:08 PM // 16:08..
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Old Jul 17, 2005, 05:40 PM // 17:40   #13
rii
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^^ thats just ignorant. wa/mo are far from useless....

ji/soh spam cleave > you
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Old Jul 17, 2005, 05:41 PM // 17:41   #14
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There's one important thing to remember about being a Warrior in PvP. A smart team will only damage you after everyone else is dead. Therefore, you don't have to worry about keeping yourself alive.
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Old Jul 18, 2005, 10:23 AM // 10:23   #15
Ascalonian Squire
 
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Quote:
Originally Posted by suzumebachi
W/Mo20 - Drakken Zor

This is my 2nd ascended character. Infused, done both 15att quests..

Healing Prayers: 10
Strength: 12 (10 + 1 + 1)
Axe Mastery: 14 (11 + 3)

Axe Twist
Executioner's Strike
Dismember
Cleave {E}
Berserker's Stance/Sprint
Healing Breeze
Mending
Restore Life/Purge Conditions

Full Platemail Armor, except gloves which are Knights.
First of all- only reason you want monk on a warrior is to throw mending on your monk, so imo get rid of healing breeze- it aint your job.

Also with +4 axe youre really putting a damper on your HP.. I dont know what to say other than that a good set of dots is going to F you over. Up to you if you really want that damage increase.

Another reason why you suck is because youre using berserker stance. It plain blows for axe since you never get the speed WITH your skills. Swap that for frenzy- put it in slot 1 and keep it on all the time unless youre getting reamed by multiple people. Secondly get rid of Twist and swap it for Axe Rake.. I mean honestly how often do you get into 1v1's with a melee or need weakness? It's essentially useless. If you're gonna die youre going to die, that dmg decrease doesn't help much. Ultimately your build should look like this.

Frenzy - to be used at all times unless taking significant melee dmg.
Dismember - deep wound
Axe rake - cripple chain off DW, can be cured but guaranteed decent amount of no running time.
Cleave {E} - fast damage, spam it
Pen blow / Disrupting Chop - Pen blow recharges just as fast as cleave but you're going to want that disrupting chop to keep monks from healing themselves while you're impaling them. Up to you.
Executioner's Strike - big damage, save it to chain after you do 2/3/4/5(if penblow) first.
Mending - put this on your MONK.
Restore Life - ALL WARS NEED REZ, don't leave the lobby without it.

Try that and I guarantee you'll see an increase in effectiveness. And if you still don't like the w/mo axe I suggest trying w/e air axe build. Sub out mending with conjure lightning, restore life with rez sig, and dis chop with gale (only really effective for long casting time spells like rezing, good for runners as well.) This was the build I played when I did axe and it owned. Although I admit that axe builds are a hit or miss, you either own your target, or cant kill it for the life of you- just depends on what youre hitting.

Last edited by RukusTrueshott; Jul 18, 2005 at 10:30 AM // 10:30..
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